Naruto Age of the Past
Archery Rules and Templates IxCAs2G
Naruto Age of the Past
Archery Rules and Templates IxCAs2G
Naruto Age of the Past
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Naruto Age of the Past

Join Naruto Age of the Past where you travel back in time before the legendary Madara Uchiha and Hashirama Senju were even born. This is the forum to go to.
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 Archery Rules and Templates

Go down 
AuthorMessage
Arcanis Lord of Time
Academy
Arcanis Lord of Time


Posts : 862
Join date : 2015-01-12

Archery Rules and Templates Empty
PostSubject: Archery Rules and Templates   Archery Rules and Templates EmptyThu Jan 29, 2015 3:13 am

Archery


  • Once you register a Bow, please post it in the topics needing replies section, in the corresponding area. This allows our staff to get to every weapon in an orderly fashion.



  •  A Bow can only have at maximum, three abilities.  each unique arrow can only have 1 ability. 



  •  Bows are capped off at 100 health. 



  •  Jutsu can be used on a weapon to make it's health larger and raise stats



  •  If you cannot use a custom weapon, please do not register it. Doing such takes the opportunity from another player when you cannot even use what you make.



  •  When picking stats for your weapon, please use flat numbers, we will not allow multipliers or percentages. 



  • Bows can not raise base stats.



  •  Base prices are 20 ryo per stat on Bows, 2,000 ryo per power.



  •  All purchases are done on the application unless the item is hosted in the ninja shop, you may not make custom weapons to sell for profit, the money vanishes after it is spent.


Archery, the art of using bows,  there are 3 classification of Bows: Shortbow, Recurve bow, and Compound bow 

Unlike hand held weapons or thrown weapons bows have their own set of rules to abide by.  Bows main stat that determines the power of the bow is strength meaning the user must first have the correct strength in order to draw the string and shoot the bow.  All bows will have a strength rating, this will determine whether or not a player will be able to use the bow.

Strength rating and Cost:
E:10      250
D:20      750
C:30      1500
B:50      2000
A:70      2500
S:100     3000
SS:150   4000


Shortbow:
 When using a shortbow, the arrows are capable of flying at their normal speed plus their strength rating. This effect only applies to Shortbows. 


Recurve Bow:
Recurve bows on the other hand receive their strength rating to their arrow range. This only applies to Recurve bows.


Compound Bows:
Compound bows are versatile bows they can adjust their power for weaker of stronger users, gaining it's strength rating to the arrows sharpness and power.  However because of their complicated design and heavier weight they are less suitable for use in stealth attacks.  however compound bows are also more capable to upgrade via accessories.  Compound bows cost a flat 4000 ryo for their strength rating even though it is adjustable.  


Code:
[b]Name:[/b]The name of the weapon.
[b]Type of Bow:[/b]Short, Recurve, Compound

[b]Appearance:[/b] What it looks like, how long and wide it is, all of it.
[b]Backstory:[/b] The backstory behind the weapon, including forging. This is only required for special player specific weapons.

[b]Health:[/b] The health of the weapon.
[b]Strength Rating:[/b] This is the rank of the strength rating, the minimum strength required to use the bow

[b]Special Abilities:[/b]The weapons special abilities.
 

[b]Price:[/b] How much the weapon costs.
[b]Character Specific:[/b] If the weapon is specific to a character, if so put their name here.
[b]Bonus Requirements:[/b] Additional requirements to have or use the weapon, such as stats, rank, etc




Arrows:
All arrows have 4 stats: Speed, Range, Sharpness, and Power.  when you create arrows you can give them base stats (Up to 50 a piece) stats cost 10 ryo a peice.  Abilities cost 1000 ryo.  Abilities on arrows should not be as potent as abilities on weapons but it shall be monitored.  All Arrows are purchased in bundles of 20.

Speed: determines the arrows flight speed as well as the firing speed.
Range: this determines how far the arrow can fly and still hit it's mark accurately.
Sharpness: This is the arrows piercing power.
Power: This is the arrows knock back power.  (An arrow with twice the power of the target's health will pin them to the surface behind them.)

Arrows can also have an ability.  This ability is generally applied to the target when it hits.  but there are exceptions.  Arrows must be approved separate from Bows.  Anyone with a bow can fire any arrow.  all arrows have a health of 10.

Code:
[b]Name:[/b]The name of the arrow.

[b]Appearance:[/b] What it looks like, how long and wide it is, all of it.
[b]Backstory:[/b] The backstory behind the weapon, including forging. This is only required for special player specific weapons.

[b]Speed:[/b]
[b]Range:[/b]
[b]Sharpness:[/b]
[b]Power:[/b]

[b]Special Abilities:[/b]The weapons special abilities.
 

[b]Price:[/b] How much the weapon costs.
[b]Character Specific:[/b]If the weapon is specific to a character, if so put their name here.
Back to top Go down
 
Archery Rules and Templates
Back to top 
Page 1 of 1
 Similar topics
-
» Stat Rules/Reference Chart/SS Rules
» Rules of Affiliating
» Puppet Rules
» Bijuu Rules
» Missing-nin Rules

Permissions in this forum:You cannot reply to topics in this forum
Naruto Age of the Past :: Creation Center :: Arms and Companions :: Weapon Creation-
Jump to: