Puppet Users and rules
Puppet mastery and jutsu are not something that any shinobi can just pick up and learn. It is a difficult process to even learn to construct chakra threads let alone manipulate a puppet. Mind you this is during the times when most jutsu were experimental and the puppet arts are just now beginning to take shape. Those who find themselves a teacher is extremely lucky. Most ninja will discover this while practicing and will have to devote long hours to learning to manipulate things with their chakra threads.
To use puppets the user must learn Chakra Threads
There are some limits to what a puppet user can do however. Each puppet user can make one (1) chakra thread from each finger. This is the number of threads each rank of puppet requires:
D:1
C:2
B:3
A:5
S:10
Puppets are manipulated at the speed of the user's chakra capacity stat and have a strength of the user's strength stat.
Puppets must be constructed using the same WC as jutsu of the same rank. They can also be purchased from the store for double the WC as ryo. When buying a puppet from the store it has no mechanisms. Puppets built by the puppeteer can have up to 3 mechanism built in already.
Mechanisms can be built for 1000 wc or bought for 2000 ryo. A puppet's maximum number of mechanisms is determined by its rank. The rank of the puppet limits the ability of the mechanism. The maximum number of mechanisms a puppet can have are as follows:
D-Rank- 1 mechanism
C-Rank- 5 mechanisms
B-Rank- 10 mechanism
A-Rank- 15 mechanisms
S-Rank- 20 mechanisms
The health that the puppet begins at is equal to the rank of the puppet. The rank of the puppet is also the bonus that mechanisms may give, be it health sharpness speed or strength.
By paying the difference between the rank of your puppet and the next rank you are able to increase the rank of your puppet. This automatically upgrades all mechanisms installed in the puppet as well.
ALL MECHANISMS MUST BE REGISTERED AND APPROVED. Mechanisms are free range. Anyone can build any mechanism into their puppet if they pay the appropriate cost. HOWEVER all puppets are unique and are required to have a stat page for their mechanisms. You can only have one of each puppet and you can't have the same puppet as someone else. (examples of mechanisms: armor plating to increase health, hidden weapons, detachable parts etc.)
Spare parts cost 2000WC or 4000 ryo and can be used to completely repair a broken puppet. This will be an item in the shop.
The creation of a puppet must be approved if building it with wordcount however the actual puppet does not need to be approved only the mechanisms. Therefore the Puppet app will be the stat page that you update with additions to your puppet. This will be like your character stat page.
Puppet Stats template
- Code:
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[b][color=#ff0000]Name:[/color][/b]
[b][color=#ff0000]Owner:[/color][/b]
[b][color=#ff0000]Rank:[/color][/b]
[b][color=#660099]Stats:[/color][/b]
[b][color=#006600]Speed:[/color][/b] User's chakra capacity + mechanisms
[b][color=#006600]Strength:[/color][/b] User's strength + mechanisms
[b][color=#006600]Health:[/color][/b] Rank Value + mechanisms
[b][color=#ffcc00]Appearance:[/color][/b]
[b][color=#000099]Mechanisms:[/color][/b] (this is mechanisms built in at the time of construction if any)
[b][color=#660099]Backstory:[/color][/b]
[b][color=#000099]Added Mechanisms:[/color][/b]
Mechanism Template
- Code:
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[b][color=#ff0000]Name of Mechanism:[/color][/b] (This is important as this is what will be added to the stat page so people know what mechanisms the puppet has.)
[b][color=#ff9900]What it does:[/color][/b] (As the numbers change depending on the rank of the puppet just put [Rank Amount] as the numerical bonus)
[b][color=#006600]Bonus Requirements for Installation:[/color][/b] (This cannot be player specific but it may be things such as: rank specific, base element specific, Requires another part to be installed, Isn't compatible with a specific part. depending on these things you may be able to increase the power or decrease the cost of the mechanism. to be approved by the Moderators.)