There will be three main areas, two of which may be the rank of your character and one must be below. Out of the subcategories you may have two at your rank for each of the two categories that is your rank, the others must be a rank below. The one which is one rank below may have two at the rank below but the other/s must be two ranks below your current rank.
There are Three Main Areas(these cannot be boosted beyond one rank above no matter the stack). Two of these may be the rank of your character, the third must be one rank below. Each Area has Sub-Categories, two of which may start out at your rank for each Area at your rank, the other subs in those categories must start one rank below. For the Area one Rank below, you may start with two at that rank below but the rest must be two ranks below.
The ranks will be for this system;
D
C
B
A
S
SS(Limited to a specific number)
Note on SS: to achieve and hold this rank one must first beat one of the characters this rank in a OOC fight where your character is boosted to SS rank, if you win you keep the rank and they go back to S rank. Anyone from S rank may challenge someone in that category, and if that person refuses they will win automatically. However each person on the list may only be challenged once per month, so multiple challengers will have to fight each other to determine who is first to try.
You are allowed abilities to boost/nerf these aside from training, they are as follows and vary in the amount of Sub-Categories they boost/nerf and how high they boost them. If a character has two abilities of the same type activated the higher boost/nerf will be the one counted, furthermore a character cannot stack more than three abilities on the same Sub-Category else the weakest will not be counted.
~Sealing and Space/Time
~Medical and Physical Enhancement
~Ninjutsu and Kinjutsu
~Poisons and Puppetry
~Cloak
~Bloodline
~Sage Mode
~Weaponry
A Ranked items/jutsus may boost one rank, S ranked by two and SS by three however all of these are limited to four sub-stat boosts per thing. The exception to this is Legendary Weapons, Bijuu, and Cloaks.
Example of the Stat System proposed with an A ranked Character;
(A)Physical:
(A)-Strength- Power of physical attacks, how much they can lift and how much they can understandably carry.
(B)-Locomotive Speed- Used to determine how fast someone can attack, run or throw.
(A)-Reaction Speed- Used to determine how they react to attacks, movement of limbs in a stationary position and such.
(B)-Health- Used to determine how many hits one can take.
(B)Mental:
(B)-Thought Speed- Used to determine the speed of the user's thought, this is like reaction but for planning.
(B)-Jutsu Knowledge- Used to determine how many highest rank jutsu you can use(Rank above you)
(C)-Willpower- Used to resist mental attacks/effects
(C)-Mental Sharpness- Used to determine power of mental attacks/effects
(A)Chakra:
(A)-Chakra Capacity- Used to determine how many jutsus user can cast
(A)-Sealing and Spacial/Time- Used to determine how fast jutsus of this kind are activated/speed/power.
(B)-Medical and Physical Enhancement-
(B)-Ninjutsu and Kinjutsu-
(B)-Poisons and Puppetry-
Stat upgrades occur at each rank up, the user may do a 500 WC training to switch their stats in any sub-category but they must stay in the same Main categories decided upon character approval/stat approval w/e.
Users may train 4 times at each rank, this will raise one sub-category a rank higher for the duration of that rank. While this carries over, it will not if you decide to switch sub-categories as such it is not stackable.
If a user has their four trained for example they cannot just spend the WC to gain a fifth, it is four max.
The training to increase a sub-category is 1k WC.
Dealing with speed related issues and the like, consult the following;
Strength:D Rank - Can punch rocks without gaining a bruise, the first step in the ninja world. They can hurt others that have D ranked health but their punches do next to nothing even to someone with B ranked health.
C Rank - At this rank one can punch through solid rock though only a couple of inches of it, they can cause bruises to those with D rank health by gripping them too hard but they can break a knuckle on someone with S rank health.
B Rank - At this rank one can begin to bend softer metals like bronze and iron, they can punch a hole through someone with D rank health if they try hard enough and they can even give someone with S rank health a scruff or two.
A Rank - At this rate you are a beast and you could feasibly tear someone with a D rank health in half, anyone with B rank health or below form bruises from any punch you dish out and even SS rank healthed will feel the slight sting of your blows.
S Rank - You've almost reached the top, and here you could twist someone with a C ranks worth of health into a pretzel, you can even damage the fabled SS ranked tanks.
SS Rank - With this a flick of your finger would send someone with a D ranks worth of health soaring miles away. You can rip apart someone with B ranked health, but those of A rank health can survive your blows much better.
X Rank - You can now hurl a small mountain if you could feasibly find a way to hold onto it. Only those of S rank health and above can survive one of your blows without severe injury.
1 Ranks difference is barely a difference.
2 Ranks difference has the weaker slightly lagging.
3 Ranks has the weaker visibly lagging.
4 Ranks has the weaker look pathetic.
5 Ranks and the weaker has no chance.
This means that when someone with an S rank strength hits someone with S rank health they will barely leave a bruise, meaning they will have to pound their opponent into submission.
Please refer to the guide above.
X rank is above SS rank but can only be gained through boosting means. [Essentially this means if your boosts would carry you TWO past SS then that is what they boost to, but it is the limit for boosting] So if you have a boost of a sub-stat one rank past SS it will not change into X, only if you have two ranks past SS will it change over.
The same applies to those lucky few who have a single stat at XX rank.
The following cannot be raised through normal means, Jutsu Knowledge cannot be raised through a boost or nerfed and Chakra Capacity and Health can only be gained by things such as Cloak or Sage Mode.
Jutsu Knowledge D Rank - Rank Above Known - 1
C Rank - Rank Above Known - 2
B Rank - Rank Above Known - 4
A Rank - Rank Above Known - 6
S Rank - Rank Above Known - 10
SS Rank - Rank Above Known - 15
Chakra CapacityD Rank - Can use up to 5 D Ranks in a thread before running out.
C Rank - Can use up to 5 C Ranks in a thread before running out.
B Rank - Can use up to 6 B Ranks in a thread before running out.
A Rank - Can use up to 6 A Ranks in a thread before running out.
S Rank - Can use up to 7 S Ranks in a thread before running out.
SS Rank - Can use up to 8 SS Ranks in a thread before running out.
X Rank - Can use up to 10 SS ranks in a thread before running out.
2 D Rank = 1 C Rank
2 C Rank = 1 B Rank
2 B Rank = 1 A Rank
2 A Rank = 1 S Rank
2 S Rank = 1 SS Rank
HealthD Rank - Can take up to 2 D ranked jutsus, can be felled by D rank blows.
C Rank - Can take up to 2 C ranked jutsus, can be felled by C rank blows, damaged by D rank blows.
B Rank - Can take up to 2 B ranked jutsus, can be felled by B rank blows, damaged by C rank blows.
A Rank - Can take up to 2 A ranked jutsus immune to D rank and below, can be felled by A rank blows, damaged by B rank blows.
S Rank - Can take up to 2 S ranked jutsus(dependent on how they are hit)immune to C rank and below, can be felled by S rank blows, damaged by A rank blows.
SS Rank - Can take up to 2 SS ranked jutsus(dependent on how they are hit)immune to B rank and below, can be felled by SS rank blows, damaged by S rank blows.
X Rank - Can take up to 2 X ranked jutsus(Protip; NOT A THING), immune to A rank blows and below, can be felled by X rank blows, damaged by SS rank.
SpeedD Rank - Disabled Grandmother
C Rank - Average Human Run
B Rank - Athlete Sprinting Speed
A Rank - Faster than Human Speeds
S Rank - Fast as a Cheetah
SS Rank - Can move so fast that they will damage themselves if under A rank health.
X Rank - Breaks the Speed Barrier, need SS rank health to not damage self.
Note: You cannot train Chakra Capacity or Jutsu Knowledge beyond one rank.