Name: Dark Tendrils
Appearance: Black/purple tentacles, blades, and scythe blades stick out from the ground, a pool of black liquid where the tendril pierces the ground.
What it does: This skill causes the field of battle to sprout with dark tendrils of mostly tentacles, strange blades, and scythe blades. These cannot be interacted with at all, and seem to only be for shock effect, and purely illusions. The tentacles are 10 meters high and 2 meters thick.
Kurama KKG: If under the effects of Realistic Illusions, the tendrils become physical embodiments. The tentacles can grab and grip opponents, as well as crash into them and thrash about. The blades become sharp and deadly, the tentacles often tossing their victims towards the sharp blades. The black liquid under the tentacles/blades, when stepped in, slows down whoever steps in it.
KKG Health/Sharpness/Durability: At chakra level.
KKG Liquid Slowness: 1 Rank
Wordcount: 1500 Unless rank C and over.
Chakra Cost: None.
Bonus Requirements: N/A
Backstory: Dark Tendrils are the manifestation of one's inner darkness. It was created by Shou Taira, but can be learned by anyone.