Naruto Age of the Past
Crystallis IxCAs2G
Naruto Age of the Past
Crystallis IxCAs2G
Naruto Age of the Past
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Naruto Age of the Past

Join Naruto Age of the Past where you travel back in time before the legendary Madara Uchiha and Hashirama Senju were even born. This is the forum to go to.
 
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 Crystallis

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Toshio Nara
Genin
Toshio Nara


Posts : 33
Join date : 2015-02-22

Crystallis Empty
PostSubject: Crystallis   Crystallis EmptyWed Apr 29, 2015 6:17 pm

Name: Crystalis (imaginative, huh?)
Race: Dragon (Crystal Variant)

Appearance: Crystallis Grigory-lebidko-draagon

Default sizes based on rank:


Stats:


Special Abilities: The special abilities it has are listed below. Make sure to include the name of the ability as well as the stats behind it and its appearance.

1. Crystal Form - Crystalis has an affinity for the Crystal element, which allows her to absorb Crystal jutsu in their entirety that touch her body, adding half of the crystal jutsu's cost to her own chakra pool OR, (NOT also) regenerating damage done to her body. Both the speed of crystal absorbtion and the regeneration are at her thought speed.

1 C rank = 1 claw regenerated (or equivalent mass)
1 B rank = 1 hand regenerated (or equivalent mass)
1 A rank = 1 arm regenerated (or equivalent mass)
1 S rank = 2 limbs, or the torso or 1 wing or tail(or equivalent mass)

Note: Instead of regenerating part of a single wound, Crystallis can instead regenerate multiple smaller wounds if the equivalent mass is equal or less. ALSO, the head cannot be regenerated as well, so that Crystallis is much easier to kill. lol


2. Crystal Shard - by swinging a limb or the tail, Crystallis can launch shards of crystal that were previously growing on her body. The shards are launch-able short or long ways, and are about 3 inches by 1 inch, being very thin. As these scales were previously serving as part of Crystallis' protection, the area that launched them has the health rank reduced by 1 for 1 post, while the crystals regrow.

Each limb (and tail) can each only launch Crystal Shards 1 time every 15 posts. The Crystal shards have power/sharpness equal to Crystallis' health stat, and move at a speed equal to Crystallis' speed, plus one rank.

D rank = 1 shard, 8 meter range (costs 1 D rank per salvo)
C rank = 2 shards, 16 meter range (costs 1 C rank per salvo)
B rank = 3 shards, 24 meter range (costs 3 D ranks per salvo)
A rank = 4 shards, 32 meter range (costs 1 B rank per salvo)
S rank = 5 shards, 40 meter range (costs 3 C ranks per salvo)


3. Crystal Armour - Crystallis' true form is not quite as large as it looks, her body being covered in crystal scales, which reduce the ranking of blunt attacks she receives. (Blunt attacks would include both punching, and attacks produced by chakra that are physical without a sharpness, such as pillars of dirt/wood, etc.)

B rank = 1 rank reduction
A rank = 2 rank reduction
S rank = 3 rank reduction


4. By releasing the inner stores of chakra, Crystallis is able to temporarily enhance her own muscles and nervous system. What versions are available depends on Crystallis' jutsu knowledge stat.

A rank version: +1 rank to Locomotive Speed, Reaction Speed, Thought Speed, and Health. Uses 1 C rank of chakra per post.

S rank version: +2 ranks to Locomotive Speed, Reaction Speed, Thought Speed, and Health. Uses 1 B rank per post.


5. Crystal Clear Creation - Crystallis can form Crystal objects up to 20 meters away from her body, up to the size of a 5 meter cube. Nothing of the formed object can extend beyond this hypothetical cube, though there is no restriction on the angle/direction the cube would face. The crystal objects can be moved in a single direction only during or after formation, at the speed of Crystallis' (main) chakra rank, the direction cannot be changed later. 3 post cooldown between formation of objects.

Max range (of movement) = 40 meters (after which the objects disintegrate)
Strength/health of objects = Health
Chakra Cost/crystal object = Chakra Capacity
Speed of formation = Crystallis' thought-speed

D rank = 1 crystal object per topic
C rank = 2
B rank = 3
A rank = 4
S rank = 5

Passive Abilities:

Flight (and can hover due to extra flexible joints)

Tail can reach around to the front, easily

Swimming

Digging

Claws and Teeth (sharpness = Rank of familiar)

Crystallis can change from her default size, to a smaller one or back, going through each stage in order at her thought speed. The size stages must be done in order (so no jumping directly from B rank size to D rank size, you have to go through C first)

Telepathy (the normal Dragon kind):


Apologies on the length but i thought the stuff should scale based on rank since this one starts as a D rank. I did not think a D rank should be using high powered abilities, nor an S rank low powered abilities.


Last edited by Toshio Nara on Fri May 01, 2015 12:28 pm; edited 3 times in total
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Roland Ootsutsuki
Owner
Roland Ootsutsuki


Posts : 1195
Join date : 2015-03-07

Character sheet
Character Name: Roland
Clan: Ootsutsuki
Element: Fire, Wind, Earth

Crystallis Empty
PostSubject: Re: Crystallis   Crystallis EmptyThu Apr 30, 2015 4:08 pm

Quote :
1. Crystal Form - Crystalis has an affinity for the Crystal element, which allows her to absorb Crystal jutsu in their entirety that touch her body, adding half of the crystal jutsu's cost to her own chakra pool OR, (NOT also) regenerating damage done to her body. Both the speed of crystal absorbtion and the regeneration are at her thought speed.

1 C rank = 1 claw regenerated (or equivalent mass)
1 B rank = 1 hand regenerated (or equivalent mass)
1 A rank = 1 arm regenerated (or equivalent mass)
1 S rank = 2 limbs, or the torso or 1 wing or tail(or equivalent mass)
1 SS rank = half the body.

Note: Instead of regenerating part of a single wound, Crystallis can instead regenerate multiple smaller wounds if the equivalent mass is equal or less.

Essentially just need to slap on you cannot regen the head, other than that I need to look again but this is extremely well done.
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Toshio Nara
Genin
Toshio Nara


Posts : 33
Join date : 2015-02-22

Crystallis Empty
PostSubject: Re: Crystallis   Crystallis EmptyThu Apr 30, 2015 4:17 pm

okey, added in that the head cannot be regenerated (i thought i had that somewhere but i didn't!)

thanks for looking, edited ^_^
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Roland Ootsutsuki
Owner
Roland Ootsutsuki


Posts : 1195
Join date : 2015-03-07

Character sheet
Character Name: Roland
Clan: Ootsutsuki
Element: Fire, Wind, Earth

Crystallis Empty
PostSubject: Re: Crystallis   Crystallis EmptyFri May 01, 2015 11:29 am

On crystal shards let's switch up the range to fit ranks, with 40 meters being S ranked?

Quote :
Crystal Armour - Crystallis' true form is not quite as large as it looks, her body being covered in crystal scales, which reduce the ranking of all attacks she receives by her health stat - 3, minimum 0 (no negative numbers)

Pick one type of attack and scale it with rank, 3 being S.

Familiars cap out at S as well so just remove those SS' while we are at it.


For #4 lose the chakra regen

Quote :
Strength/health of objects = Crystallis' Chakra rank
Chakra Cost/crystal object = Crystallis' overall rank

Change to chakra capacity rank and another sub-stat.

Quote :
Can eat Crystal element with the same effects as the dragon slayer.

Sorry that's a no go on this one only the DS can do that here.

Also familiars follow the stat rules that PCs do so not all sub-stats would be D ranked.
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Toshio Nara
Genin
Toshio Nara


Posts : 33
Join date : 2015-02-22

Crystallis Empty
PostSubject: Re: Crystallis   Crystallis EmptyFri May 01, 2015 12:29 pm

okay, edited, i think i got it all ^_^

(the familiar rules apparently were updated and they are supposed to start all stats at D)
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Roland Ootsutsuki
Owner
Roland Ootsutsuki


Posts : 1195
Join date : 2015-03-07

Character sheet
Character Name: Roland
Clan: Ootsutsuki
Element: Fire, Wind, Earth

Crystallis Empty
PostSubject: Re: Crystallis   Crystallis EmptyFri May 01, 2015 12:41 pm

Approved, very well done familiar.
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