Shinmaru Aburame Anbu Captain
Posts : 123 Join date : 2015-03-25 Age : 32
| Subject: Issetsugan Wed Apr 22, 2015 1:13 am | |
| Bloodline Name: IssetsuganOriginating Clan: Asura clanAppearance: History:What it does: Allows shared vision with all who bears the users Issetsugan eyes. (Clones, paths, etc.). it also allows access to all five basic elements. the final 2 requiring 4000 words to learn.This also allows the user to sense negative emotions within a 75 meter radius of them.Paths
The Paths:Now to explain how the paths work for the Issetsugan. There are multiple ways to utilize this. The Issetsugan has paths similar to the Rinnegan though these paths are based on the principles of the 8 trigrams. The main principle behind the Paths of the Issetsugan, as opposed to the rinnegan's desire for power, is to produce balance.- Qian:
The Heaven Path boast the most energy of the paths allowing the Path to create whatever it can imagine with a few exceptions. It is only able to create inanimate, simple objects that have no abilities. The objects it creates can not have stats any larger than the path's chakra stat and can not be any larger than a small one floor house. (Max a 50 foot cube). This is done at the speed of the path's speed and depending on the size of the object the ability will go on cool down for a certain number of posts.
Max size: 3 posts cool down half max size(size of a boat): 2 posts Size of a car(you can't make a car): 1 post Anything smaller than a car causes no cooldown however things are still created at your speed and one thing must be fully formed before another can be made.
Constructs are made within 10 meters of the Path and can not be formed inside things. the weight of a object is that of stone, though it's durability can be up to the chakra of the path. objects are made with no movement. (you can't make a knife that is already flying at someone)
- Dui:
The Lake Path is capable of healing. This allows it to heal people. Through touching or in the case of the Paths the Lake path can do it from a range of 20 meters, This path may heal minor wounds (cuts, bruises, mild poisons, even broken bones) in one post or lethal wounds (punctured lung, organ damage, a hole in the body, major poison or venom) in 3 posts. Dead PC bodies can be turned into paths by doing 3,000 words preparing the body and giving them a path power.
- Li:
The Fire Path has the ability to teleport at S rank speed. It can teleport anywhere within 100 meters of itself. It can also summon the other paths like the animal path does for the Rinnegan. This only works for paths and does not give this path the summoning ability of the Rinnegan's Animal path. (Targets must be willing to telport) This Path is also able to teleport heat away from it's body making it completely immune to fire and fire style jutsu. Even Ameterasu would not burn this path. However other things that are caused by the fire effect the Path.
- Zhen:
The Thunder Path has the ability to excite molecules by touching them. This grants it 2 abilities. Touching an object the path can attempt to over excite the molecues heating them up. Things with health or durability lower than S rank will burn or melt. The Path is also able to excite the molecules around the surface of it's body to completely nullify Lightning chakra. Lightning jutsu will not even phase this path unless it causes another effect differing from just the lightning.
- Xun:
The Wind Path's skill it the ability to change the flexibility of their bones. Using this they can make their bones similar to a sponge to absorb the shock of physical damage or to be able to perform amazing acrobatic feats. They can also harden their bones to make them as strong as diamonds(increases the health of their bones specifically to that of their chakra stat). This Path also is capable of becoming like a leaf on the wind. it is capable of ignoring the effects of wind jutsu allowing the wind to pass right around it. Even blades made of the wind chakra are negated by this path. However other effects that are caused by the wind are still capable of harming the Wind Path.
- Kan:
The Water Path uses the water in the air to absorb the surrounding light and create a sphere of complete darkness around him with a radius of 50 meters. The Water Path is capable of seeing in this sphere as if the sphere were not there at all. The water path also can manipulate the water particle in the air around him to nullify water jutsu that strike it. This only nullifies the damage and effect of the water jutsu, any other effects are not negated. The Water Path can breath and move in Water as if it were air.
- Gen:
The Mountain Path is geared for stealth. While standing perfectly still it is able to 100% mask it's presence. Sight, sound, presence, chakra sight or sensory, absolutely nothing is able to sense the path while in this state. Moving breaks this breaks the cloak. Stopping reapplies the cloak the cloak is applied and dropped at the speed of C rank.
- Kun:
The Earth Path is a receptive Path that learns jutsu by watching it be cast. Much like the Sharingan's ability to analyze jutsu the earth path is capable of copying a technique that an opponent does as long as it is capable of doing the technique. It gains the same ability as the Sharingan has: - Sharingan-Technique Copying:
By using the enhanced vision of the Sharingan eye one can read the hand seals used to preform select jutsu, as well as the chakra needed to preform each one. Due to this, the user can "copy" the jutsu and be allowed use of it, the limitations to this is as followed; You may preform any jutsu you see so long as you are capable of performing it, this including specs, elements, stats, etc. After the thread finishes, you may learn any of the jutsu you have seen and used in this topic, at half the words, as if you were being taught by a player.
Additionally being so able to adjust and learn the Earth path is able to take cues from the earth and negate the use of earth chakra. This only cancels an earth jutsu that comes within 5 meters of the Path. Moving rock still needs to be avoided. Separate Paths: When creating a seperate path from the user, the user looks directly into the eyes of the target passing the path power into their eyes awakening the Issetsugan temporarily in the path. The User of the Issetsugan can cancel the paths power at will if they so choose. However only one person can have a specific path at a time, meaning if the user gave the Water Path power to someone then the user would not be able to use it themselves.Living Path's: The User can bestow the power on someone living. (in this case that player would have control of themselves and the power.) With living Path's they will be able to use their own abilities however the Path abilities require 1 S rank to activate this includes the original user. With Living Paths each power has a 2 post cooldown unless otherwise stated.Dead Bodies:The Issetsugan user can also grant the power of their paths to dead bodies (in which case they would be able to control them) With dead bodies the only ability they would be able to use is the Path power however it requires no cost to do the abilities. They have the stats of the dead body. Each body can only posses one Path. Each ability used by a dead Path has a 1 post cool down unless otherwise stated. Dead bodies must be dead player characters and can only use the path ability given to them and not the abilities they had while living.The Battle Avatar: This is a shroud of chakra much like the Susano'o in size standing roughly 40 meters tall and similar to Naruto's chakra cloak in appearance. In essence, this gives an extendable Aura that protects the user and attacks enemies. It has a speed and strength of S rank and a health of SS rank. it is completely controlled by the user and any jutsu channeled through the Battle Avatar increases the size and range to relate to the size of the Avatar.On Top of the chakra required to activate an ability the Issetsugan is mentally exausting just like other Doujutsu. The Issetsugan requires no activation cost but it does require an upkeep of 1 C rank a post.Requirements: Must Have Asura clan DNA. To use the battle Avatar it requires 5,000 wc training using the bloodline. | |
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Kirito the Forest Sage Academy
Posts : 1817 Join date : 2015-01-14 Age : 32
Character sheet Character Name: Kirito Senju Clan: Senju Element: Water, Earth, Lightning, Wood, Coral
| Subject: Re: Issetsugan Wed Apr 22, 2015 8:40 am | |
| I know this still needs to be updated. I'll get to it unless someone wants to do it for me XD | |
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Kirito the Forest Sage Academy
Posts : 1817 Join date : 2015-01-14 Age : 32
Character sheet Character Name: Kirito Senju Clan: Senju Element: Water, Earth, Lightning, Wood, Coral
| Subject: Re: Issetsugan Sun Apr 26, 2015 12:20 am | |
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Kohei "Light" Shichisei Master
Posts : 393 Join date : 2015-04-13 Age : 30
Character sheet Character Name: Kohei Shichisei Clan: None {PBT} Element: Wind, Lightning, Earth, Air
| Subject: Re: Issetsugan Fri May 15, 2015 10:57 am | |
| Approved, subject to change, moving now | |
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