Naruto Age of the Past
Nen IxCAs2G
Naruto Age of the Past
Nen IxCAs2G
Naruto Age of the Past
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Naruto Age of the Past

Join Naruto Age of the Past where you travel back in time before the legendary Madara Uchiha and Hashirama Senju were even born. This is the forum to go to.
 
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 Nen

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Roland Ootsutsuki
Owner
Roland Ootsutsuki


Posts : 1195
Join date : 2015-03-07

Character sheet
Character Name: Roland
Clan: Ootsutsuki
Element: Fire, Wind, Earth

Nen Empty
PostSubject: Nen   Nen EmptyThu Mar 19, 2015 1:59 pm

Name: Nen
Appearance: The appearance is based off the user's soul, and the ability being used.



What it does: The skill allows the user to meld their chakra with their spiritual energy, this in turn makes a new substance known as Nen. Nen is not chakra, and the signature and traces of chakra cannot be found as it is more than just the base combination of soul and chakra. Nen becomes it's own thing, but the user will still need to pay a CP. Nen is NOT chakra, but one still must use chakra to fuel the techniques one can learn. Everyone's Nen is different due to their spiritual makeup, as such each user is easily identified by those who can see Spiritual energy(for the purpose of sight and other senses Nen is just spiritual energy). Furthermore each user will fall into one of the following five groups based off their personality(aka chosen by me, not by you);

The most popular way of determining one's aura type is through water divination. Divination requires one to float a leaf atop a glass of water. A student of Nen will place their hands around the glass and attempt to manipulate the water with their baseline spiritual energy.

If the volume of the water changes, the user is an Enhancer.
If the taste of the water changes, the user is a Transmuter.
If impurities appear in the water, the user is a Conjurer.
If the color of the water changes, the user is an Emitter.
If the leaf moves on the water's surface, the user is a Manipulator.

Enhancers are determined and simple. Most of them never lie, hide nothing, and are very straightforward in their actions or in their thinking. Their words and actions are often dominated by their feelings. They are generally very selfish and focused on their goals. This is reflected in their nen as enhancers typically rely on simple and uncomplicated hatsu techniques.
If a student increases the quantity of water in the glass during their water divination, they are an Enhancer. Enhancement is the ability to use aura to increase the natural abilities of an object or one's own body. Therefore, Enhancers are able to greatly increase their physical attack and defense and are best suited for close-ranged melee combat. Enhancement is the most balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. One of the examples of more complex Enhancement abilities include enhancing one's healing factor.

Transmuters are whimsical and prone to deceit. Transmutation users have unique attitudes, and many are regarded as weirdos or tricksters. Often they put forth a facade while hiding the truer aspects of their personalities. Even when they don't hide their personalities they rarely reveal their true intentions. Many transmuters rely on techniques that give unique and unpredictable properties to their nen that reflects their personalities.
If a student changes the taste of the water in the glass during their water divination, they are a Transmuter. An affinity for Transmutation means a person can change the properties of their aura to mimic something else. Similar to Emission, things created via Transmutation are pure aura. Transmutation is often mistaken with Conjuration due to their similarities. A simple way of thinking about it would be that Transmutation allows your aura to mimic properties of a substance, whereas Conjuration allows you to change your aura into actual substances. Transmuters can copy the properties of real things. Transmuters can also give their aura properties that don't necessarily mimic real things; Hisoka's "Bungee Gum" copies and combines the properties of rubber and gum, or Feitan whose aura replicates the solar sphere or Machi who transmutes her Nen into glowing threads.

Conjurers are typically high-strung or overly serious and stoic. They are often on guard as to be cautious. They are very observant and logical, rarely falling into traps. Being able to analyze things calmly is the strength of Conjurers. Many of the items that conjurers create are often used by them in a very deliberate and practical, logical fashion.
If a student creates an object in the water in the glass during their water divination, they are a Conjurer. Conjuration is the ability to create a physical, independent, material object out of one's aura. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want. Furthermore, objects or entities created by this technique have a subtle "independence" to them. This means that they can continue existing even if they were at a considerable distance from the Conjurer, or even if the Conjurer themselves are not aware that they have yet to be de-materialized.
Conjured objects can have special abilities imbued into them. For example, the Phantom Troupe bandit, Shizuku, is able to conjure a vacuum cleaner that can infinitely suck up objects, but with the condition that it can't suck up living things and things made up of Nen. Similar to Manipulation, Conjuration abilities tend to be very specific, complex, and conditional. Conditions can be imbued into conjured objects to make them stronger.

Emitters are impatient, not detail-oriented, and quick to react in a volatile manner. Many of them are quick-tempered and hot-blooded. They resemble the Enhancers in building their impulsivity, but the difference with them, they probably tend to calm down and forget easier. Because of the nature of emission, many hatsu techniques created by emitters are primarily long range.
If a student changes the color of the water in the glass during their water divination, they are an Emitter. An affinity for Emission means that a user is capable of controlling the deployment of their aura while separating it from their body. Aura usually decreases in intensity very quickly when it is separated from the source body, but strong Emitters can separate their aura from their body for long-periods of time and still be able to maintain it.
Some Emission abilities are commonly mistaken for Conjuration abilities. The two, however, are fundamentally different. Objects created by Emitters are created solely from aura, and require Manipulation skills to control.

Manipulators are logical people who advance at their own pace. They are all for arguments and tend to want to keep their families and loved ones safe. On the other hand, when it comes to pursuing their own goals, they do not listen to what others might have to say about it. While manipulators often use techniques that allow them to control their opponents they also prefer to use an inanimate medium to control that can be used versatility (such as smoke or pieces of paper hardened with Shu).
If a student moves the leaf floating on the water in the glass during their water divination, they are a Manipulator. Abilities belonging to Manipulators allow the user to control living or non-living things in a certain way, the main advantage being able to 'manipulate' enemies. The degree of control is principally determined by a condition that usually puts the manipulator at risk (attaching objects on the enemy, touching the enemy in a certain way) and of course the larger the risk, the better the degree of control.

*Enhancers gain one rank's power and speed to Enhancer techniques, may use transmuter and emitter techniques with no penalty, but lose one ranks speed and power and must pay an extra C rank worth of chakra for any conjurer or manipulator techniques.

*Emitters gain one rank's power and speed to Emmiter techniques, may use enhancer and manipulator techniques with no penalty, but lose one rank's power and speed and must pay an extra C ranks worth of chakra for any conjurer or transmuter techniques.

*Manipulators gain one rank's power and speed to Manipulator techniques, may use emitter and conjurer techniques with no penalty, but lose one rank's power and speed and must pay an extra C ranks worth of chakra for any transmuter or enhancer techniques.

*Conjurers gain one rank's power and speed to Conjurer techniques, may use transmuter and manipulator techniques with no penalty, but lose one rank's power and speed and must pay an extra C ranks worth of chakra for any emitter or enhancer techniques.

*Transmuters gain one rank's power and speed to Transmuter techniques, may use enhancer and conjurer techniques with no penalty, but lose one rank's power and speed and must pay an extra C ranks worth for any emitter or manipulator techniques.

Although the production of a Nen aura is unconscious and constant by all living beings who know Nen, it is not only life energy. Aura carries with it the desires and emotions of the one who deploys it, which is what allows for Nen to have incredible versatility to those who develop their skill at using it, and also heavily influenced by mental condition and emotional state. A basic application of this phenomenon is that one can channel their aggression or malice into their aura and deploy it towards another person (i.e. blood-lust). The antagonized will then be able to feel that blood-lust as if it were physically palpable; if unable to keep it from their own body by deploying their own Nen, he/she may be physically harmed by it(must be made into a technique for physical harm to occur).

Being a product of the mind, Nen responds to the goals, strengths, and desires of individual users. As a result, a student of Nen can increase the overall power of an individual skill by stating a self-imposed restriction that forces even more conditions on it. For example, if one consciously decides something along the lines of "I will only use this skill on Thursdays" or "I will only use this skill against short people" and manages to abide by that rule, that particular skill will become stronger. These conditions are called "Vows"  or "Contracts". The stricter the Vow, the more one's own ability is strengthened. It is also implied that Vows that carry great meaning or are tied to emotional states also bring about a greater benefit. However, Vows are also considered liabilities, since breaking a Vow will completely obliterating one's own Nen abilities.

When using Nen, if it is an ability that works on others or if two abilities clash the one whom has a higher willpower will be the victor. All Nen techniques will fall under the most logical category of jutsu and techniques may be created with the jutsu skeleton but they are known as Abilities.

All Abilities that come free with Learning Nen are listed below, some have CP costs and some do not.

In - the user may conceal their Spiritual aura at any times, but they cannot use Nen techniques whilst doing so.
Shu - the general manipulation of the Spiritual Aura itself
Gyo/Ryu - allows the spiritual energy to flow over parts of the body(Gyo for eyes) influencing them as they would. This uses the user's willpower as their health for one specific body part per post, or can allow the user to see spiritual things. It costs an E rank amount for an activation of the eyes and E-S when used on a body part for defense. This will act as an armor or boost the armor they are wearing.

Wordcount: One must spend time meditating, working their chakra into their soul and find their center to awaken their Nen. This may take some time or not long at all depending on the output and demeanor of the person. However for this purposes it is 1,000 words if trained under a master and 3,000 to learn on their own once being told of Nen.
Chakra Cost: Dependent on the technique
Bonus Requirements:



Backstory: -


Last edited by Roland the Soviet on Wed Apr 08, 2015 12:47 pm; edited 1 time in total
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Roland Ootsutsuki
Owner
Roland Ootsutsuki


Posts : 1195
Join date : 2015-03-07

Character sheet
Character Name: Roland
Clan: Ootsutsuki
Element: Fire, Wind, Earth

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PostSubject: Re: Nen   Nen EmptyFri Mar 20, 2015 9:50 pm

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Kikato "L" Rinku
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Kikato


Posts : 929
Join date : 2015-02-10
Age : 30
Location : Ukiyoe

Character sheet
Character Name: Kikato Rinku
Clan: Otsutsuki
Element: Earth,Wind,Lightning,Sand,Glass

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PostSubject: Re: Nen   Nen EmptyFri Mar 20, 2015 10:12 pm

Very well Done, I will Approve, but sadly it must be on Watch
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Roland Ootsutsuki
Owner
Roland Ootsutsuki


Posts : 1195
Join date : 2015-03-07

Character sheet
Character Name: Roland
Clan: Ootsutsuki
Element: Fire, Wind, Earth

Nen Empty
PostSubject: Re: Nen   Nen EmptyWed Apr 08, 2015 12:48 pm

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Roland Ootsutsuki
Owner
Roland Ootsutsuki


Posts : 1195
Join date : 2015-03-07

Character sheet
Character Name: Roland
Clan: Ootsutsuki
Element: Fire, Wind, Earth

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PostSubject: Re: Nen   Nen EmptyFri Apr 10, 2015 11:03 am

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Roland Ootsutsuki
Owner
Roland Ootsutsuki


Posts : 1195
Join date : 2015-03-07

Character sheet
Character Name: Roland
Clan: Ootsutsuki
Element: Fire, Wind, Earth

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PostSubject: Re: Nen   Nen EmptyThu Apr 16, 2015 7:00 pm

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Roland Ootsutsuki
Owner
Roland Ootsutsuki


Posts : 1195
Join date : 2015-03-07

Character sheet
Character Name: Roland
Clan: Ootsutsuki
Element: Fire, Wind, Earth

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PostSubject: Re: Nen   Nen EmptySun Apr 19, 2015 10:10 pm

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